JagdPanther Magazine #1 – Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year JagdPanther Magazine #10 – Take a journey with us back to July , when a small wargame club in Amarillo, Texas (led by Steve Cole). JagdPanther Magazine #9 – Take a journey with us back to April , when a small wargame club in Amarillo, Texas (led by Steve Cole).
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It also offered rules revisions, minigames, variants, scenarios, and historical material. Basically a way to fight air battles over tank battlefields.
Major articles included a system for random event cards for use mwgazine almost any game, a variant of the Spanish Civil War game covering a potential uprising against Franco inrevisions for Third Reich including German amphibious units, ways to bet money on the game, German and Italian and Jzgdpanther paratrooper units, and the London Blitza review and analysis of Magazie Alamein, ways to combine the Goetterdaemmerung map in the issue with France to allow the French to invade Germany first, more new ships for the game CA, a major revision to the game War in the East, rules to realistically limit Russian artillery in Panzerblitz, a new empire for Starforce Alpha Centauri, a review and revision of the game Wolfpack, and a variant for Turning Point.
The one-page history article included some pretty hard-hitting points about the British not wanting to see the operation done at all.
Jagdpanther Magazine JagdPanther magazine, published quarterly, featured a complete game or a major variant in each issue. A “plus” sign indicates that an item is close to the next highest condition. Unusual new units included: Before Amarillo Design Bureau Counters were still paper printed and jaydpanther by wargamers seeking innovative new games and willing to jagdpanthher their counters to whatever sheet of cardboard came to hand and cut them out with a stout pair of scissors.
: Jagdpanther Magazine Games
As you can see, the editors and writers packed a lot of stuff into 24 pages, but things were about to change for JagdPanther. Also included is an article on mechanized combat, a variant for Borodino, and a review of Strategy 1.
Boardgame counters are punched, unless noted. A review of the game Spitfire. The game included paper counters, a 14×22 map of Germany, and four pages of rules. If you have any questions or comments regarding grading or anything else, please send e-mail to nobleknight nobleknight. A way to link the games Trireme and Centurion. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper and drawn by handpage layout was done with scissors and cellophane tape, and two guys in a garage could turn out a wargame magazine that won two Origins Awards.
The map came on five sheets of paper and had to be pieced together by the players without much in the way of directions. The “Iron Age” of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters.
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Very well used, but complete and useable. The big draw of the issue was the complete game Goetterdaemmerung. This issue has been scanned from the best available copy. For example, “SW NM ” means shrink wrapped in near-mint condition.
The “lead article” described “the mission and the man” of the Marines of all nations. The “Iron Age” of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters.
Warehouse 23 – JagdPanther Magazine #13
Home Back to Results. The game in this issue was Siege of Leningrada typical WW2 game with German division-sized counters some of which could break down into three regiments battering their way through fixed Russian defenses to grab the city of Leningrad.
Editorial by Steve Cole who, today, has no idea what he meant back then including the original ball point pen corrections of the typewritten jagdpanthee. Take a journey with us back to Julywhen a small wargame club in Amarillo Texas led by Steve Cole turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. Before Task Force Games Still in the original factory shrink wrap, with condition visible through shrink noted.
A variant for Magaazine Point moving the SS divisions from another theater to that game. The pages are divided in half for this PDF version. Close to perfect, very collectible.
A “minus” sign indicates the opposite. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, a loose map, etc. This issue includes several features: Gift Certificates fnord23 Contact Us.
This was a little known Japanese Imphal-Kohima offensive in that caught the British off guard and could have penetrated into India itself. Lightly used, but almost like new.
Like new with only the slightest wear, many times indistinguishable from a Mint item. Major articles focused on a package of six variants for the game Sixth Fleet, a humorous scenario for PanzerBlitz involving a stockpile of wine sought by US, British, Soviet, and SS troopsstrategy and a variant for Spanish Civil War, a solitaire variant for the gamestrategies and variants for Third Reich, merging Panzer Leader rules into PanzerBlitz, a variant for the game Winter War, strategy for Diplomacy, a maagazine article about King Arthur, and Zeppelins for Richthoffen’s War.
This was basically a rewrite of the Rick Loomis nuclear war play by mail game with a ton of extra rules like submarines, bombers, and so forth. The pages are divided in half for this page PDF version. Production values would have to come later.